Large City: Vumfùot Gíhm

Vumfùot Gíhm

Vumfùot Gíhm
Example Tauran architecture.
StateTetburland
ProvencePesutkrakoda Region
RegionGezett Cetcu Forest
Founded1334
Community LeaderLord Fyëme
Area95 km2 (38 mi2)
Average Yearly Temp27°C (80°F)
Average Elevation4744 m (15564 ft)
Average Yearly Precipitation275 cm/y (108 in/y)
Population22503
Population Density236 people per km2 (592 people per mi2)
Town AuraSummoning
Naming
Native nameVumfùot Gíhm
Pronunciation/ˈvumfʊ/ /ot/
Direct Translation[miracle] [poor; weak]
Translation[Not Yet Translated]

Vumfùot Gíhm (/ˈvumfʊ/ /ot/ [miracle] [poor; weak]) is a temperate Large City located in the Pesutkrakoda Region of the Tetburland.

The name Vumfùot Gíhm is derived from the Goblin language, as Vumfùot Gíhm was founded by Nīńr Yä̌ 'Flame Buff' Rā̄ Rë̌ Cúr, who was culturaly Tauran.

Climate

Vumfùot Gíhm has a yearly average temperature of 27°C (80°F), with its average temperature during the summer being a hot 31°C (87°F) and its average temperature during the winter being a pleasant 24°C (75°F). Vumfùot Gíhm receives an average of 275 cm/y (108 in/y) of precipitation, most of which comes in the form of rain during the summer. Vumfùot Gíhm covers an area of nearly 95 km2 (38 mi2), and an average elevation of 4744 m (15564 ft) above sea level.

Overview

Vumfùot Gíhm was founded durring the early 14th century in spring of the year 1334, by Nīńr Yä̌ 'Flame Buff' Rā̄ Rë̌ Cúr. The establishment of Vumfùot Gíhm suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Vumfùot Gíhm was built using the conventions of Tauran durring the early 14th century. Naturaly, all settlmentss have their own look to them, and Vumfùot Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Vumfùot Gíhm is buildings are arranged arrounded highly ordered system of crampt flagstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a set of well fortified walls, with gatehouses, watch towers, battlments, and even a moat, which are fashioned from stone and timber. Vumfùot Gíhm's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual though effective defenses are visibly old, but also obviously well maintained. Its likly the local malishia or garrison are tasked with routine mantance of the city's defences.

A look around Vumfùot Gíhm has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Vumfùot Gíhm long.

Civic Infrastructure

Vumfùot Gíhm possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Vumfùot Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Vumfùot Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Vumfùot Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Vumfùot Gíhm's parks.

Vumfùot Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Vumfùot Gíhm.

Vumfùot Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Vumfùot Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Vumfùot Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Vumfùot Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Vumfùot Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vumfùot Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Vumfùot Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Vumfùot Gíhm's public wards, blessings, and other arcane systems.

Vumfùot Gíhm has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Vumfùot Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Vumfùot Gíhm's grid is powered by a boiler and turbine based power plant.

Vumfùot Gíhm's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Vumfùot Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Vumfùot Gíhm has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Vumfùot Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Vumfùot Gíhm's natural decorations nor waterways.

Vumfùot Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Vumfùot Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Vumfùot Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Vumfùot Gíhm's bank was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Vumfùot Gíhm vermin leave small tokens in payment for food taken.

The Skin Stitcher near Vumfùot Gíhm are known to be a mutant strain of the creature.

Vumfùot Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves gestures to channel Transmutation energies of tier 3 via throat chanting.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 43
  • Farmers: 66
  • Farm Laborer: 112
  • Hunters: 93
  • Milk Maids: 54
  • Ranchers: 30
  • Ranch Hands: 63
  • Shepherds: 59
    • Farmland: 91587 m2
    • Cattle and Similar Creatures: 5625
    • Poultry: 67509
    • Swine: 4500
    • Sheep: 225
    • Goats: 45
    • Horses, Mounts, and Beasts of Burden: 2250

Craftsmen

  • Arms and Toolmakers: 45
  • Blacksmiths: 52
  • Bookbinders: 29
  • Buckle-makers: 30
  • Cabinetmakers: 51
  • Candlemakers: 93
  • Carpenters: 67
  • Clothmakers: 70
  • Coach and Harness Makers: 25
  • Coopers: 62
  • Copper, Brass, Tin, Zinc, and Lead Workers: 32
  • Copyists: 22
  • Cutlers: 19
  • Fabricworkers: 51
  • Farrier: 155
  • Furriers: 14
  • Glassworkers: 86
  • Gunsmiths: 55
  • Harness-Makers: 21
  • Hatters: 40
  • Hosiery Workers: 16
  • Jewelers: 24
  • Leatherwrights: 57
  • Locksmiths: 22
  • Matchstick makers: 35
  • Musical Instrument Makers: 32
  • Painters, Structures and Fixtures: 30
  • Paper Workers: 32
  • Plasterers: 30
  • Pursemakers: 38
  • Roofers: 24
  • Ropemakers: 22
  • Rugmakers: 22
  • Saddlers: 40
  • Scabbardmakers: 46
  • Scalemakers: 23
  • Scientific, Surgical, and Optical Instrument Makers: 14
  • Sculptors, Structures and Fixtures: 22
  • Shoemakers: 21
  • Soap and Tallow Workers: 71
  • Tailors: 155
  • Tanners: 28
  • Upholsterers: 32
  • Watchmakers: 30
  • Weavers: 72
  • Whitesmiths: 18

Merchants

  • Adventuring Goods Retellers: 15
  • Arcana Sellers: 15
  • Beer-Sellers: 28
  • Booksellers: 35
  • Butchers: 53
  • Chandlers: 57
  • Chicken Butchers: 65
  • Entrepreneurs: 24
  • Fine Clothiers: 56
  • Fishmongers: 59
  • Florists: 13
  • Potion Sellers: 40
  • Resellers: 90
  • Spice Merchants: 30
  • Wine-sellers: 45
  • Wheelwright: 36
  • Woodsellers: 21

Service workers

  • Bakers: 107
  • Barbers: 121
  • Coachmen: 32
  • Cooks: 102
  • Doctors: 50
  • Gamekeepers: 34
  • Grooms: 19
  • Hairdressers: 86
  • Healers: 63
  • Housekeepers: 62
  • Housemaids: 140
  • House Stewards: 77
  • Inns: 21
  • Laundry maids: 45
  • Maidservants: 70
  • Nursery Maids: 46
  • Pastrycooks: 80
  • Restaurateur: 86
  • Tavern Keepers: 86

Specialized Laborer

  • Ashworkers: 31
  • Bleachers: 20
  • Chemical Workers: 13
  • Coal Heavers: 48
  • In-Town Couriers: 52
  • Long Haul Couriers: 47
  • Dockyard Workers: 51
  • Gas Workers: 10
  • Hay Merchants: 19
  • Leech Collectors: 58
  • Millers: 48
  • Miners: 48
  • Oilmen and Polishers: 35
  • Postmen: 53
  • Pure Finder: 30
  • Skinners: 75
  • Sugar Refiners: 12
  • Tosher: 36
  • Warehousemen: 83
  • Watercarriers: 49
  • Watermen, Bargemen, etc.: 66

Skilled Laborers

  • Accountants: 29
  • Alchemist: 35
  • Clerk: 43
  • Dentists: 22
  • Educators: 61
  • Engineers: 32
  • Gardeners: 22
  • Mages: 16
  • Plumbers: 23
  • Pharmacist: 28
  • Professors: 9
  • Scientists: 16
  • Wizards: 9

Civil Servants

  • Adventurers: 22
  • Bankers: 31
  • Civil Clerks: 50
  • Civic Iudex: 26
  • Consultants: 14
  • Exorcist: 50
  • Fixers: 28
  • Kami Clerk: 46
  • Landlords: 41
  • Lawyers: 28
  • Legend Keepers: 35
  • Militia Officers: 173
  • Monks, Monastic: 66
  • Monks, Civic: 72
  • Historian, Oral: 48
  • Historian, Textual: 26
  • Policemen, Sheriffs, etc.: 54
  • Priests: 90
  • Rangers: 30
  • Rat Catchers: 36
  • Scholars: 35
  • Spiritualist: 44
  • Slayers: 12
  • Storytellers: 81
  • Military Officers: 90

Cottage Industries

  • Brewers: 62
  • Comfort Services: 93
  • Enchanters: 25
  • Herbalists: 25
  • Jaminators: 77
  • Needleworkers: 86
  • Potters: 35
  • Preserve Makers: 64
  • Quilters: 34
  • Seamsters: 112
  • Spinners: 66
  • Tinker: 25
  • Weaver: 62

Artists

  • Actors: 23
  • Architects: 8
  • Bards: 35
  • Costumers: 13
  • Dancers: 25
  • Drafters: 14
  • Engravers: 18
  • Fine Furniture Carpenters: 11
  • Glaziers: 24
  • Inlayers: 21
  • Musicians: 70
  • Painters, Art: 11
  • Playwrights: 23
  • Sculptors, Art: 19
  • Wood Carvers: 93
  • Writers: 80

Produce Industries

  • Butter Churners: 80
  • Canners: 70
  • Cheesmakers: 80
  • Ice Merchants: 10
  • Millers: 45
  • Picklers: 36
  • Smokers: 30
  • Stockmakers: 25
  • Tobacconists: 36
  • Tallowmakers: 52

8636 of Vumfùot Gíhm's population work within a Foundational Occupation.

12067 of Vumfùot Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 1800 (8%) are noncontributers.

Points of Interest

Vumfùot Gíhm's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

Vumfùot Gíhm used to be much richer, but something happened in the last 5 years to crush its source of prosperity. Different factions of the community might be trying to grasp at the remaining dregs of wealth, others might try to restart the failed industry, and some might look for a new livelihood. Any group or entity thought responsible for the collapse is likely to be treated very harshly, and some locals might find profit in shifting the blame to their enemies.

In time immemorial, reportedly some time during the early 2nd century a local hero by the name of spared the town from an attack. was immortalized in song for this deed.

History